Radio Nova Sparrow
29th May 2006 - The film's main challenge was to create a perfect sparrow that at first acts just like a real bird, then its behavior transforms seamlessly to semi-human yet preserves the characteristics of a bird. The bird-likeness is created by the looks and material, but above all by the suitable animation.
Everybody Say Yeah! By the day of the shoot Director Pete Riski and Fake's VFX Supervisor Ville Vaajakallio had not yet made the final decision on whether the film would include 3D animated tree elements in addition to the bird. So, also the branch the bird would sit on was shot on location.
While working on the animation Animator Tero Suomela noticed that in order to achieve a natural movement and feel of mass the branch needed to be created in 3D. Digital Artist Mikko Lahti modeled and textured the bird and a photorealistic branch that fits the tree perfectly.
On the day of the shoot Fake shot a high-dynamic range environment map of the location in Kaivopuisto. The map was used for image-based lighting and reflections for the bird and the branch. This way the lighting is a perfect match to the filmed material.
Everybody Say Yeah! By the day of the shoot Director Pete Riski and Fake's VFX Supervisor Ville Vaajakallio had not yet made the final decision on whether the film would include 3D animated tree elements in addition to the bird. So, also the branch the bird would sit on was shot on location.
While working on the animation Animator Tero Suomela noticed that in order to achieve a natural movement and feel of mass the branch needed to be created in 3D. Digital Artist Mikko Lahti modeled and textured the bird and a photorealistic branch that fits the tree perfectly.
On the day of the shoot Fake shot a high-dynamic range environment map of the location in Kaivopuisto. The map was used for image-based lighting and reflections for the bird and the branch. This way the lighting is a perfect match to the filmed material.




